Real Rummy
Withdrawal Policy

CallBreak Rules

1. Card Dealing

  • A standard deck of 52 cards is used.
  • Each player is dealt 13 cards at the beginning of every round.

2. Bidding (Calling)

  • Before gameplay starts, each player must declare (“call”) the number of tricks (hands) they expect to win in the round.
  • This declared number is known as the bid.

3. Gameplay

1. Starting the Round

  • The player seated next to the dealer begins the first trick.

2. Following Suit

  • Players must follow the suit of the card that was led, if they have cards of that suit.
  • If they do not have cards in the leading suit, they may play any other card, including a Spade (trump suit).

3. Winning a Trick

  • The highest card of the leading suit wins the trick, unless a Spade is played.
  • If one or more Spades are played, the highest Spade wins the trick.

4. Scoring

A. Meeting Your Call

  • If you win at least the number of tricks you called, you earn points equal to your bid.
  • Example: If you call 4 and win 4 tricks, you score 4 points.

B. Winning Extra Tricks

  • Each trick won beyond your call adds +0.1 bonus points.
  • Example: If you call 3 but win 5 tricks, your score is:
    • 3 points (for meeting your call)
    • +0.1 × 2 (for 2 extra tricks) = +0.2
    • Total = 3.2 points

C. Failing Your Call

  • If you win fewer tricks than your call, you lose points equal to your full bid.
  • Example: If you call 5 but win only 3 tricks, your score is -5 points.

5. Winning the Game

  • Call Break is usually played over 3 or 5 rounds.
  • At the end of all rounds, the player with the highest total score is declared the winner.
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